![]() And we have a different approach now we're forging a new path. If people want that, we have the IPs to deliver it. Speaking with Shacknews, Kim explained that the passion of such a large team means that where development is concerned, nothing is off the table: The decision to return to both games comes from the increase of id's studio size and resources, and no longer needing John Carmack developing tools for game creation all by himself. So seeing either game return in a new game engine would bring a breath of fresh air for fans of the franchises. A great deal of the studio's optimism and renewed energy is due to the performance of their newest engine, id Tech 5.Īnd with good cause, as RAGE looks amazing, and this five minute gameplay trailer is all the proof needed.īoth Quake and Wolfenstein have been absent from consoles for some time, since 2007 for Enemy Territory: Quake Wars and 2009 for Wolfenstein. That's according to Jason Kim, a senior producer at id Software, currently hard at work on their post-apocalyptic shooter RAGE. Fans of both franchises may have reason to get excited, as the next few years for id Software may see both properties getting a second life on consoles. ![]() ![]() In fact, the lead singer of Nine Inch Nails provides some voice to the main character, and the ammo crates for the bolt gun clever have a logo reminiscent of NIN.Old school FPS franchises Quake and Wolfenstein likely hold a special place in many gamers' hearts, no matter how much time has passed since their last truly great iterations. Quake is a game that evokes many memories of that time period, and for music lovers, strong gains vibes from the hard rock and grunge themes. The concept of 3D was so new, and game devs plunged into this new frontier, creating classics such as Warhawk and Wipeout, as well as disasters such as Bubsy 3D. It was a time well before the modern-day internet when social media meant talking to friends on AOL instant messenger, and a new music format, the. Additionally, presentation-wise, playing Quake is a portal, pun intended, to an era in games that paved the way for our current gaming world. In addition, to have the complete game experience available for players, Quake contains online multiplayer for players to jump and blast other players like its 1997 on a Compaq Presario with Windows 98. The team at Bethesda and Nighthawk Interactive went above and beyond for this port of Quake. At QuakeCon this past Summer, Nightdive Studios and Bethesda Softworks released a remastered version, with updated controls and sound and a bevy of content for the FPS enthusiast. Those who dared changed the way games were made and imagined, transformed entire utilities, and paved a direction for the future. While potent and flourishing in this age, innovation was a risky endeavor where something could go wrong. It had to be enjoyable and give the players all the tools they needed to enjoy themselves, but could it be different? Is it possible to take an established formula and push it further? There will be answers and then more questions, but that is the thrill of technological discovery. In the 90s, there was a focus on what a game could be and then make it what it had to be. The world's developers were peering into an entirely new man-made ecosystem, never before explored or seen. The world of video games was undiscovered territory. ![]() The 1990s were a time of great innovation and progress.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |